Tuesday, 15 June 2010

Evil in Elmshire Chapter 6.1

Chapter 6 - Parte 1 - Sweeping the Deeps

The Inverted Ziggurat
Something Ancient
Stone Sentinels and Dwarven Hospitality
The Great Tear
Lord of the Sahuagin
  • Bard hobnobs with the Lord
  • Party in cage
  • Ulrich gives hassle to the orks
  • Lightning spells under water does not do work (only differently).
Team Sacrifice
  • Party thrown to the sharks but not before
  • Korbin rolls natural 20 to remove guard's weapons' belt on way into pool
  • Ulrich takes some with him
  • Tik blasts them into the water
  • KC steals dagger and kills the guard with it (Natural 20)
  • Bard does a 10/10 swan dive into pool
  • Tekcos does a belly buttock flop into the pool after a cool 'Dive then Teleport Away' plan goes "belly up". 8-)
The Sub
  • Certain party members get in sub
  • Tik, KC, Korbin + Hobbit collective shut out
  • Sharks killed. KC kills an ork as well
  • Keemor considers recharging the subs failed power cells via the sub-console - but under watch
Urza Jaddo
  • Meet dwarf in stasis field
  • Gives us some stuff.
  • Removes anti-magic rune from KC
The Ragnarok Engine
  • Background explained
Korbin's Collective
  • Korbin takes control of his hobbits
Retrieving the fuel a.k.a. let's go shopping
  • Bypass some robots by swimming over them
  • Lots of shopping
  • Ulrich has remote control for robot, now called ?
Retrieving the ring or who let this lunatic drive?
  • Go and get ring
  • Ulrich runs over party and Paladin … twice.
  • Sahuagin and Bigby's Icy Grasp get on small sub.  Bigby enforces strict door policy
  • KC blasts them out (plus various party members)
The Collective know where the other Artefacts are
  • Now they tell us!
  • We find lots of hobbits there
Let's conquer Iuz my precious
  • Party members possessed by items
  • Keemor puts them to sleep and then fog descends
  • Explosion in fog
  • Oldie gnome and hobbit dies. Bard drops Sword
  • Tik gathers all the items
  • Keemor just has to hold Sceptre so gets possessed.
  • KC distracts Keemor while Tik removes Sceptre
  • Much shouting by Paladin
Ramming speed if you please boson von Himmler

  • Party insult Sahuagin so they follow us to assault floating town.
  • We have fun shooting it up and ramming
  • 'chain moving ability : not good'
"Lift on 3...1...2...3" 
*Ulric rolls a 2*
"Arghhh! Sh1tfeckb0ll0cks!!! Arghh!"
"Once more, ok. Take the strain. 1...2....3..."
*Sir Quentin rolls a 1*
"Feckrentboypaladin...do it properly this time...ok...1....2....3"
*Sir Quentin, inevitably, rolls a 1*
"Twatboybugg3ryb0ll0cks just lift the fecking chain you GAF!!!!"
"It's my back...it's definitely gone this time!"
"Lift the feckin CHAIN you UTTER GAF"
"No it's real bad...I used to have to get Dinkle-Winkle to walk up and down on my spine...that sorted it out"
"£$%£$%£$^ CHAIN!!!!! NOW!!!!!"
"Actually I don't suppose you'd mind if...?"
*Ulric in a fit of RAGE lifts and attaches the chain, as Sir Quentin hobbles back into the sub in search of a comfy and supportive chair*
  • We have cut command ship out ready for assault
Che Shortshanks and Fidel Tik in Viva La Marina!
  • Elsewhere Hobbit collective, Tik and Brother Kelly start a rebellion in slave domes.
  • 'the slaves are not budging, not interested...you've cut the air supply?!!!..ok their moving now'

Wednesday, 9 June 2010

Evil in Elmshire Chapter 5.4

Chapter 5 - Parte 4 - Ancient Leviathan

There comes a day when the party's daily routine of sweeping and sieving the eternal seabed is disturbed. They are picked for 'special duty' and will be going forth to a new dig site determined to be the resting place of one of the lost artifacts. Special Team 'Duty' (STD) will be an amalgamation of Team Woad and Korbin from Team Blood (Ulric and Durkwood will remain at the Spooky Spongeville dig). 

The new dig site is a fair distance away from the light and relative safely of the main evacuation area so STD will be escorted by a contingent of Orcish Guards and an Acolyte of Iuz who will supervise the search activity. He bears some device that will help in this endeavor.

The group traverse their way to the dig site without note and are set to work. Team Woad at an area of recently cleared seabed while wee Korbin is sent forth to explore some subterranean caverns that only he is small enough to crawl into. There are 3 such caves to investigate. The day passes slowly with no items being located despite the mad ranting and gesticulating made by the Acolyte. 

Korbin has thoroughly investigated one of the caverns and has moved on into the next.  In here he discovers something new,  a deep trough filled with fleshy, spherical objects. They appear to be similar to frogspawn only bigger,  redder and much more succulent. The famished halfing's eyes glaze over and his mouth begins to slaver of it's own accord,  he swims down eagerly to feast. As he mingles in ecstasy amongst the flesh sacs of meaty goodness, his keen halfling eyes catch a golden twinkle from the bottom of the cavern. The capricious halfling pushes the fleshy spheres aside and immediately swims down to take a closer look. It's a RING. The halfling's podgy hand reaches forth to grasp the trinket.

*cue a few faint strands of the One Ring theme from LotR*

Meanwhile outside, Team Woad knows nothing of this. No strands of the One Ring theme reach their blocked ears nor indeed do the more ominous opening deep notes of John Williams 'Jaws' overture which has so recently begun in their immediate vicinity. The first any of the group suspect that anything is amiss is when Brother Kelly looks up from his raking to find 2 of the Orc Guards floating in a cloud of their own blood and entrails. He gestures to the others and looks around the area frantically to find the culprits. Pairs of green, finned humanoids make scything attacks against the orc sentries and members of the party. Another 4 of the Orc Guards are cut down in quick succession and the fighters in Team Woad (Brother Kelly, Baron Quentin, erm....???) suffer numerous trident slashes. 

The others, the non-melee types, namely the Bard, Keemor, the Comely but Stern Human Female try to squeeze their gargantuan bodies into the tiny opening that wee Korbin went into. The Bard succeeds in squeezing his frame through the cavern entrance, probably all those years of Yoga and intense sexual proclivities. He takes a few moments to orientate himself and then spies Korbin down in the cavern's depths. He swims down.

Next at the entrance is CbSHF, who decides that letting the Eladrin mage watch her wiggle her copious yet perfect mound of female derriere through the narrow opening is perhaps a bridge too far in the fight for female equality. She steps aside and lets the Eladrin try. Keemor has no such qualms and attempts to get his massive frame into the cavern even if he has to chew his way in!. 

The Sea Devils have polished off most of the remaining Orc Guards and the rest appear to be ready to scarper back to the compound together with the Acolyte. The Team Woad Fighters have appropriated dropped orcish weapons and are edging their way to the cavern entrance while on the look out for more of the raiding Sahuagin.

Inside the cavern the Bard and the Halfling decide upon weightier matters, what to do with the Ring. It's clearly magical and with the Bards', erm Bardic Knowledge, it is also clearly the Ring that the forces of Iuz are looking for. But where to they stash it? Answers on a postcard to KorbinandtheBard@Lubeville.com

It's not gonna be pretty so the Bard tells the young and innocent Korbin to avert his eyes whilst he, the Bard, will attempt to 'wear' the ring. Korbin is unsure just what the Bard intends but decides that it's probably safer to turn his back on the minstrel anyway. 

A period of squealing later.

Korbin feels a tap on his shoulder and turns to discover the Bard holding out the Ring. 'I'm a giver not a taker!' informs Cearendil defiantly, 'you'll have to do it!'

Do what? asks the naive and innocent Halfling Rogue, his big cherubby eyes looking most big and cherubby.

The Bard leans down and whispers the instructions on the 'Hiding Yet Wearing A Ring' process to the young rogue. He straightens to look into a shocked Halfling face. 'Little boy have big job to do' informs the Minstrel succinctly as he turns his back on a trembling Korbin.

A period of squealing later.

The Bard feels a tap on his buttocks and turns to discover the Halfling offering him the unworn Ring, 'It hurts worst than Farder O'Patrick ministrations' informs Korbin meekly.

The Bard goes to grab the taxing trinket but is distracted by the shocked and disbelieving stares of Keemor the Mage and CbSHF from up above. His wayward hand instead knocks the Ring from Korbin's outstretched appendage and the quartet watch the piece of vexing jewelry disappear back down into the cavern and settle amongst the egg spawn. Korbin is about to go fetch it again when they are drawn by a deep shout from outside the cavern entrance, 

Brother Kelly: 'I think we should get going, all the orcs are gone and so is the Acolyte and I think there are more of the Sea Devils around, we need to leave now!

The quartet agree that this is probably the best course of action (for several reasons) and depart the cavern forthwith. Team STD then head back to the main underwater complex and arrive without further incident. They find the complex itself in uproar. Apparently the party weren't the only ones attacked by the Sea Devils this day, the sahuagin have launched raids across the entire evacuation area, killing and capturing dozens of guards and slaves.

Word on the slave grapevine seaweedvine is that Iuz's patience with the Sahuagin is at an end and that a Battalion of his toughest Orcs will be lowered down to the lake bed to teach the sea creatures a lesson in power

During the next couple of days company after company of elite Orcish soldiery arrive on the lake bed and are billeted in the numerous domes. This makes the slaves lives even more miserable as their living quarters are reduced into a smaller and smaller area with every passing hour. After 3 days the Battalion of Orcs have been fully mustered and preparations for the upcoming attack are made complete. As the Orcish formations prepare to march to the location of the Sahuagin Camp, a conversation occurs between the Battalion commander and Prison Warden...

Orc General: 'I need some bait to draw out the Sea Devils, bring me 30 of your most fattest slaves Warden'

Warden: Why the fattest? They will live longer, I require such...

Orc General holding up hand,  'I need the fattest because they'll bleed more and for longer'

Warden: 'Right you are, I'll see what I can do.'

As the Party are newly arrived they are in no way as famished or emaciated as the majority of the slaves. They are quickly drawn into the group that will go with the Orcish soldiery thou they appear to know not why.

Orc Force One (Delta Force Orc?) march in step and to great fanfare for about a hour before it approaches a massive rock outcropping close to the Spooky Sponge area. Here the group divides up into 6 companies and each form up opposite a ridge of stone that has a great cavern entrance in the middle of it. 4 long columns of coral snake away from the outcropping and the area contains many dense patches of tall seaweed. 

To Caerendil's cultured eye the cavern entrance appears hewn and not some natural formation. Before the Bard can mention this the slave contingent is split up into 6 smaller groups and taken into no man's land between the Orcish Companies and the Rock Outcropping. Several of the slaves in each group are then shot with crossbows before their guards retire back to the Orcish ranks and leave the slaves to it. 

Brother Kelly and Ulrich are two such oppressed and the Cleric of Heimdall works feverishly to staunch the bleeding wounds knowing how quickly the scent will attract the blood thirsty Sahuagin. He needn't have worried as waves of Sahuagin appear from amongst the seaweed forest, over ridges and a long vanguard darting out from the cavern entrance and take the Orcish companies from all sides. Mass underwater combat is joined!

The Orc regiments release crossbow volleys, the Sahuagin respond with thrown tridents and spears, bodies go down on all sides. The two opposing forces meet and the surrounding seabed and tranquil waters are quickly churned up with dust and blood. In this maelstrom of teeth and sword stand the party members deciding what to do.  Some seek out fallen weapons, young Korbin traverses what seems like a Nottingham Forest worth of giant Seeweed to win his daggar. Brother Kelly, the Paladin find spears and crossbows closer to hand and are soon pitted against Sahuagin skirmishers rovering the battlefield picking off enemy stragglers. The others look for refuge, with most heading towards the coral columns spidering away from the outcropping to go hide with the other little fishies. This group comprises Ulric, Keemor and CbSHF. 

The Bard attempts communication with the fierce underwater warriors, he accosts one and offers the bemused Sahuagin a fleshy egg (can't remember how you got this?) with solemn and noble sincerity. The Sea Devil takes the offering without note and then slashes the surprised minstrel across the chest with his trident. The warrior then scoots off with his gift leaving the irate Caerendil to mark him for death.

The aquatic battle continues unabated with the discipline and order of the orcish regiments proving unable to withstand the ferocity and deft movement of the Sahuagin battle groups. A few of the orc companies are close to being routed. 

Meanwhile Team Little Fishy having reached one beam of underwater coral are spotted and way-hey laid by a Sahuagin Skirmisher. Keemor assumes the form of the manta ray and sinks to the sea bottom and throws sand and grit over himself...all that remains visible are his piercing purple, pupil-less eyes. Ulrich seems distracted by something he's found amidst the coral, leaving CbSHF to deal with the Sahuagin threat. The Sorceress has been trying without success to fight pass the Rune of Binding on her forehead to access the source of her power. This time however, with a sharp trident bearing down on her buxom form, her fingers unleash a cone of eldritch power that sunders the Sahuagin into piecemeal. The cone of power continues along the seabed before striking the hidden Eladrin Manta Ray and sending him flailing across the coarse sands severely abrading his buttockis regions.

Meanwhile at the coral column, Ulrich the Scholar breaks away a section of the protected sea real estate (tut tut) and uncovers...

The dwarf is perplexed. The writing looks Dwarven in origin but of a form he has never encountered before. It looks older than old. It says, in fact he doesn't understand what it says, the words are gibberish, a collection of Khuzdul sounds...'High Energy Overflow Pipe', written vertically upon stone underneath the exposed coral. 

The dwarf begins to move purposely along the coral bank looking for more. CnSHF and the sore Keemor noting the serious intent on Ulrich's face decide to follow. The rest of the party note the movement of the trio and deduce that something must be up, and if it is the last desperate clutching of damp straws then so be it. They too head in that direction.

Ulrich works his way along the coral bank and finds another spot where patches of Dwarven writing can be glimpsed underneath. His calloused hands begin to sunder great chunks of coral from around the writings. His labor quickly reveal the Dwarven words 'Access Hatch' and also a strange mechanism embedded into the stone. Ulrich begins to tinker with the mechanism until something clicks under the pressure of his probing fingers. 

The dwarf's keen stone sense feels a faint vibration within the coral bank followed by a 'GRRRRRR' sound. A section of stone encompassed by the cleared coral rolls back and Ulrich has a split second to notice a parallel opening on the other side of the coral bank. Then the force of 10 atmospheres of water suddenly imposes itself on his mighty shoulders followed by a roaring whooshing sound as the lakewater begins to cascade through the 2 openings. Ulrich grabs either side of the opening and stubbornly holds fast.

CbSHF and Keemor approach the Dwarf who seems to be standing at the threshold of some cavern entrance. The pair increase the pace of their swimming eager to gain the sanctuary that Ulrich has found. As they near the Dwarf they realise too late that they appear to be caught in some kinda fast moving current and no amount of backpedaling will avail them at this stage. They will impact the Dwarf no matter what they do. CbSHF tries to find purchase upon the approaching coral bank but cannot quite find a hand hole but gets pummeled and bashed against sharp coral for her troubles. She then hits the back of the braced dwarf.

Suddenly Ulrich goes deaf! One minute the thundering roar of water the next, nothing. Is he dead? He peers stealthy about him using his periphery vision. He perceives what looks like massive eyeballs on either side of his head. Something big and nasty has snuck up on the Dwarf and attached itself to his back and Ulrich don't like anything big and nasty sneaking up on him and attaching itself to his back.  Moments before going berserk the Dwarf notices the shock of long, auburn hair streaming above his head. He quickly realises what the thing on his back must be and also what is blocking his hearing. Ulrich smiles and gets comfortable 8-)

The other party members converging on this location all eventually get caught in the raging current thundering into and down both openings. Ulric finally looses his grip after further collisions from Keemor and Korbin and the quartet of clustered bodies are carried through the opening.

On the other side of the coral bank, the flailing Paladin, the stout Dirkwood, the eager Bard and the slightly bemused Tekcos are all carried inside in quick succession. Only Brother Kelly manages to grab a hand hold and hang on for dear life right at the maw of the raging torrent. The Cleric's luck as so often before doesn't hold and he senses his hand grip beginning to move. Is it the coral sliding or giving way? With a crack, his hand hold breaks off from the coral bank and Brother Kelly follows where his companions have gone before. In his still clenched hand this is what appears to be the broken handle of some mechanism. The Cleric plunges down a dark stone tunnel as the openings behind him begin to close.

Tuesday, 8 June 2010

Evil in Elmshire Chapter 5.3

Chapter 5 - Parte 3 - Marina, Aquamarina

The cage containing the slaves (party plus others) and their guards descends into the watery depths of the Nyr Dyr lake. Numerous people attempt to hold their breath for as long as their lungs and mental faculties will allow. Eventually one by one they succumb to the urge to exhale (in a cataclysmic eruption of air bubbles) and then inhale (a seemingly never ending lungful of cold, dirty lake water).

The Four Terrors of a watery death, namely Convulsion, Dis-orientation, Evacuation and Mindless Panic pay their righteous dues to all of the party members and to various degrees. A period of time passes,  a few seconds for the bored looking Orc guards, several lifetimes for the many of the other cage occupants, before all and sundry discover that they really are breathing water and that their bodies are also stubbornly refusing to die.


The Four Terrors of a watery death depart leaving the relieved yet grateful party members to find other ways to occupy their time during the aquatic transit other than drowning. A bikini top becomes unfastened under mysterious circumstances followed by much hilarity between the Eladrin Mage and the Comely but Stern Human Female onto the precise reasons why.

The Orc guards wile away their time between looking bored or gazing at the party and it's antics with undisguised contempt.

The cage descends parallel to a vast fabric and metal funnel structure that has been a constant fixture since this Journey into the Deep began. It is a bulbous affair and it's fibrous surface fluctuates from time to time. Young Korbin deliberates on the purpose of the mechanism and how it seemingly disregards the laws of physics.

He ventures his concerns to the knowledgeable Keemor, a man known for his learning and rapier-like intellect. The aloof Eladrin peers down at the little halfling cherub at his feet with disdain before postulating that there may be many reasons why the structure remains standing despite the halfling's irrefutable logic.

The main reasons are :-

1) Korbin is only a *mere* halfling and as such has no business in trying to understand the laws of the physical world. After all how can your race, namely halflings, exist in the natural world at all? When you consider that they consume three times their body weight in food every day and yet do not explode, how is this remotely possible? But more importantly than that, dear youngling ...

2) it's magic :-)

Korbin's youthful face can't quite disguise the hurt generated by the Mage's masterful answer. The wee halfling continues his vigil staring at the funnel mechanism during the cage's Descent into the Depths, thou he does appear somewhat subdued.

Eventually the cage occupants can't help but notice a glow emanating from the waters beneath their feet. Light from below and in time, from many many structures affixed upon the lake bed. Vast wooden/metal domes strewn across a wide, cleared area. Each dome has one of the fibrous funnel mechanisms attached to the roof of it. The cage clangs down upon the lake bed, a short distance from one of the dome structures. The impact sends a small shudder through the bodies of all the cage occupants.

The slaves are bundled out of the cage and formed up into a long, straggly line. They are then marched into a trench that appears to run beneath the dome structure. Once past the dome wall the floor of the trench tapers sharply upwards and the party soon find themselves standing and blinking inside a bright and airy dome interior.

A general hubbub of noise greets the party's ears as the domed structure is filled with a multitude of strange apparatus worked upon by a horde of Derro Dwarves and slaves (dwarfs mostly). A low background hum is attributed to the funnel mechanism that seems to blow and suck great volumes of air into and out of the Dome and back to the surface. Additional slaves amble about the place and they easily number in the hundreds. It is a great hive of activity and the party take some time to absorb all that now surround them.

A clanging of shields draws the party's attention to a group of Orcs recently arrived, standing before yet another Priest of Iuz. He directs four nearby slaves to rise to their feet and they then hold forth oiled leather skins bearing illustrations of a Ring, a Sceptre, a Sword and a Chalice.

The Priest of Iuz begins to speak in clear, clipped tones.

'Welcome to Gulag 13. My Lord Iuz wishes these items. These items are to be found on this lake bed. You shall remain here until they are found or you are dead. Any slave finding any of these items will be granted immediate release from servitude..on this you have My Lord Iuz's word.

You have been temporarily granted the ability to breathe the lake waters, this Ritual must be renewed each morning. If you find you are short of breath before this allotted time then return to me immediately or you will die.

*thin weasely smile*

If you decide on escape then the gift of the Ritual will be denied you and you will die. As an example to others who harbor such treason you indeed must die! My Lord Iuz does not accept excuses. Accustom yourselves quickly to these new rules and surroundings and you may yet live. Rest now as your work begins on the morrow.'

The next few days are spent doing exactly that, working on the seabed in assigned areas (for Team Woad) or crawling around in a twisting, turning claustrophobic maze-like structure that all the halflings are assigned to work in  (Team Blood). It resembles a fossilised remains of some gigantic pre-historic sponge and only halflings or dwarfs are small enough to work in the cramped environment. This is where the majority of the kidnapped halflings from Elmshire reside.

Avenues for escape appear pretty narrow so for the time being the party knuckle down to serious investigative work. Making acquaintances and hearing what there is to be heard. In this inoffensive way the group discover a number of interesting things.

There are about 4 thousands slaves all told toiling underwater to find the 4 items wanted by Iuz and they encompass all the races of Oerth (good, bad and all shades inbetween). They reside in about dozen Domes and their numbers are added too and dwindle daily.

Only Halflings and Dwarfs have the mental toughness to work in the strange and spooky sponge area. It's spooky because some mentally tough Halflings and Dwarfs have gone missing in the twisting maze and have never been seen again™.

The 4 items coveted by Iuz are discerned to be artifacts previously utilised by the now destroyed human enclave known as the Shield Lands. The story goes that the last Acolyte of Heimdall on the night that the capital, Admundfort finally fell to the Grand Armies of  Iuz, escaped on a small boat and sailed it out onto the lake. He then cast himself into the deep waters of the Nyr Dyr bearing the items with him. His sacrifice meant that the artifacts remained out of the hands of the Great Enemy where they could have been subverted to do evil.

The items are determined to be
  1. the Admundfort Ring of Leadership (It's effect is to double the numbers of followers and to increase their loyalty. The more powerful the wearer, the more powerful the effect)
  2. The Chalice of the Shield Lands (Converts normal fighters into Paladins)
  3. The Warblade of the Shield Lands (Increases Leadership, Morale and Command Radius)
  4. The Scepter of the Sorcerer Kings (Reflects magic and psionics)
Korbin asks why Iuz simply doesn't use powerful Arcane Magics to pinpoint these items? The Eladrin Mage again rises to take on the mantle of Halfling Nemesis as he regales the information he has ascertained to the wee fellow. The entire lake bed around this area is awash with some strange magic and it makes all scrying and location spells go awry. Here the caster will only give a general idea of an item and not a precise GPS location.

Korbin absorbs this latest affront stoically before asking what a 'GPS' is? Keemor the Mage looks down at the small halfling with an expression of contempt mingled with deep pity (albeit a very, very small amount of deep pity, it is Keemor after all :))

'Backward Youngling,  hear ye nothing that I say? the answer is obvious to anyone with but half a brain, it's magic!' :)

Something inside young Korbin Shortshanks moves from the 'amber' state into the 'red' state.

In addition to the other dangers posed by being a slave forced to work in the dark depths, i.e running out of the Air Breathing Ritual at an inconvenient time, being beaten to death by the sadist Orc Guards on a daily basis, simply go missing inside the spooky giant sponge fossil, or perhaps getting your throat slit by an irate halfling in your sleep, etc etc One final danger awaits the poor souls struggling to survive in the deeps, there are also rumors of 'Sea Devils' roaming the evacuation areas, killing and kidnapping slaves and guards alike.

Korbin: Sea Devils?

Keemor the Mage turns to face the inquisitive halfling once more and manages to contort half a sneer onto his mouth before he feels something like a sharpened fish head Shiv (cunningly fashioned by halfling ingenuity from an actual fish head) press against the skin under this throat.

Korbin: Say it's Magic one more god damned time ya smug mofo! I dare ya, I double dare ya!!!!

The Eladrin Mage remains motionless and silent, a great torrent of drool escapes from one corner of Keemor's half sneering mouth. Sir Quentin intervenes in an attempt to defuse the situation, 'The Sea Devils Master Korbin! Also known as the *Sahuagin* Surely you've heard of them before?'

Korbin: Sahuajin?

Sir Quentin snorts mightily. 'No you ignorant young pup! Sa-hua-in...back of the throat 'in' ya dig?

And a vicious Paladin beating ensues. 8-)

Anyway to cut a long story short, there appear to be rovering groups of aquatic humanoids called 'Sea Devils' or 'Sahuagin' that behold the area containing the evacuation site as their personal hunting ground and they take no sides nor take any prisoners but prefer to kill or capture anything that dares to cross their path.